In other words, Afterfall wants us to care about Tokaj because he can't locate his girlfriend. The best the game manages is separation from Karolina, following a major story event that sends them both into the forbidding world above the shelter. Even so, Albert should exhibit more than abhorrence for his job and a lackadaisical love interest. Prolonged confinement has instilled jaded attitudes in everyone living within the shelter, Tokaj included. You see, Afterfall is a post-apocalyptic tale, and Tokaj and company dwell within a radiation resistant domicile called a vault shelter. You could easily write off Tokaj's angst as just another day in a nuclear war bunker. There is no reason for players to invest in him, and thus to fear for his safety when horror elements finally arrive.
He exudes the qualities of a typical video game hero, but doesn't employ them in any meaningful way. However, Afterfall fails to flesh out Tokaj as a likable protagonist, even during the game's overlong introductory sequence. Their anticlimactic meeting hints at possible future development for Tokaj, perhaps even a transformation. They unceremoniously part ways after a few minutes of chatter, and Tokaj returning to work with a harrumph. They stand side by side while Tokaj groans about how he fell asleep during a consultation and expresses his animosity towards his superior, the colonel. Tokaj also seems less than enthused during the scene, as if he is hanging out with an acquaintance and not his partner. You'd expect the man to light up at the sight of his love, and for the pair to embrace and commence small talk. Early on, Tokaj meets with his girlfriend Karolina at a bar. I know this because he makes his distaste bloody apparent throughout Afterfall: Insanity's campaign. If you can get over these though, it is worth buying and checking out - because it does a lot of things right."It's like a playable Mad Max sequel. TL DR: It is a good game with a few annoyances. It is not believable, but not the worst I have ever heard. After a really bad end boss fight, you get an ending that is just.unsatisfying. Not only it felt really rushed, it also was just.I wasn't satisfied by it. The melee weapons are varied, even though they almost all feel the same.īut what has been really bugging me was the ending. Just that they don't want to eat your brain. The shooting is fun, the AI is kind of dumb - but then again, they are mindless zombies. There is one thing that has been bugging me about the game more than others though. It has it's scary moments, it's fun, it's sometimes repetitive, it has some great puzzle moments, a few quicktime events, and so far it is a good game you can chew away in about 8 hours on two afternoons. Otherwise, I've been really surprised by the game. Also, near the end a mechanic is built in where you have to dodge the light, or else small ghosts will come and haunt you - they're rather annoying than really dangerous, but sometimes they will appear even when you have dodged the light by 2 miles. Near the end I encountered a funny bug where I saw a character model just standing around with it's arms spread, like a statue.
Yes, the game has it's fair share of bugs. The game is basically a mix of Dead Space (3rd Person Perspective, general scary feeling), Fallout (The setting), and maybe even more. So, is Afterfall InSanity a good game or not?
But to rate a game in general, you have to look at the game as a whole. That was what I felt like while playing the game. As long as a game is fun, the setting and general ideas can be used as often as they want to. Basically, everything that other games already did a million times. Zombie-like creatures, once humans, that now lost their mind.